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🏚️
🚀 Releasing 2027-2028

WOOD

👻 Horror 🏚️ Horror House 🚪 Escape 🎮 3D 🖥️ PC First 📱 Mobile Later

You walked into a store. Inside, there was a horror house. The doors locked. Now you must escape — or become part of it forever. Built by Waqar Games in Godot 4.2.

🖥️ PC Launch First · 2027-2028
📱 Mobile Coming After (Android & iOS)
Genre
Horror Escape
Setting
Horror House
Engine
Godot 4.2
Language
GDScript
PC Launch
2027-2028
Mobile
After PC

🌲 What is Wood?

Wood is an upcoming 3D first-person horror escape game developed by Waqar Games (WG), an independent solo studio from Pakistan. Built in Godot 4.2 with GDScript.

The core idea is simple and terrifying: a horror house hidden inside a store. What looks like a normal shop on the outside hides something much darker inside. You enter — and you don't come out until you escape.

Wood launches on PC first in 2027-2028, with a mobile version (Android & iOS) releasing after the PC launch. It is being developed entirely by Waqar Ahmed — solo.

📖 The Story — Trapped in the Horror House

It starts like any normal evening. You walk into a store — nothing special about it. Shelves. Dim lights. The kind of place you'd pass a hundred times without a second thought.

But at the back of the store, there's a door you've never noticed before.
And behind that door... a horror house.

Curiosity pulls you in. The moment you step through, the door behind you locks. The lights flicker. And somewhere deep inside the horror house, something moves.

You're not a ghost hunter. You're not a hero. You're just someone who walked into the wrong place at the wrong time — and now you have to find a way out.

The horror house isn't just a haunted attraction. It's alive. It knows you're inside. And the entities that live here — the ghosts, the bhoot — they don't want you to leave.

To escape, you must:

  • Explore the horror house: Every room hides a clue. Every hallway leads somewhere — or someone.
  • Survive the ghosts: They roam. They listen. Some of them are always watching.
  • Solve the puzzles: Locked doors, hidden keys, cursed objects — all part of the escape.
  • Uncover the truth: Why is there a horror house inside a store? Who built it? And why won't it let you go?

The full story is being written alongside development. More will be revealed closer to release. But one thing is certain — this horror house wasn't built by accident.

📱 Platforms & Release Roadmap

Wood is being built with a clear platform strategy: launch strong on PC, then bring the horror to mobile.

🖥️
Phase 1 · Launch
PC (Windows & Linux)
Wood launches first on PC in 2027-2028. Full 3D horror experience with mouse + keyboard controls, high-quality graphics, and full audio immersion. Windows is the primary target; Linux support planned.
📱
Phase 2 · After PC
Mobile (Android & iOS)
After the PC release, Wood will be optimized for Android and iOS. Touch controls, mobile-tuned graphics, and performance scaling for a wide range of devices.

🎮 Gameplay — Escape the Horror House

👻 Survival Horror Inside a Cursed House

Wood is built around tension, fear, and escape. The horror house is your prison. The ghosts are your wardens. The only way out is through.

  • First-person 3D horror: Explore a claustrophobic horror house room by room.
  • Escape-based objectives: Find keys, unlock doors, and escape each section of the house.
  • Ghost encounters: Terrifying ghosts roam the horror house — some chase you, some hide, some wait.
  • Stealth & hiding: Hide under beds, inside closets, behind furniture. Stay silent.
  • Puzzle-solving: Unlock doors, decode symbols, find hidden passages.
  • Limited resources: Flashlight batteries, matches, keys — manage them carefully.
  • Dynamic scares: The house reacts to you. The more noise you make, the faster they find you.
  • Story-driven progression: Each room reveals a piece of the horror house's dark history.
⚠️ Expected Fear Level
88% — Intense Horror

👻 Ghosts & Entities of the House

The Things That Live Inside

The ghosts in Wood aren't just jump-scares. They're the heart of the horror — each with a unique behavior, sound, and reason for existing inside the horror house.

  • Wandering Ghosts: They roam the hallways. They don't see you — but they hear you.
  • Stalkers: They follow at a distance. You won't know they're there until it's too late.
  • The Watcher: It never moves when you look. It only moves when you don't.
  • Room Guardians: Certain ghosts guard specific rooms. Getting past them requires planning.
  • Unnamed Entities: Some things in the horror house aren't ghosts. And they aren't friendly.

Full details on each entity will be revealed in the months leading up to release. Follow Waqar Games for updates.

⚙️ Tech Stack

Wood is built using modern open-source tools chosen for performance, flexibility, and independence.

🎮
Godot 4.2 Engine
A powerful open-source game engine. Lightweight, fast, and built for modern 3D indie horror.
📜
GDScript
Godot's native scripting language. Fast to write, easy to maintain, powerful for complex gameplay.
🧊
3D Modeling
Custom 3D models for the horror house, ghosts, and props — all hand-modeled.
🔊
Spatial Audio
3D positional audio — hear where the ghosts are, and where they're coming from.
💡
Dynamic Lighting
Real-time shadows and light that react to your flashlight and the environment.
📱
PC + Mobile Ready
Built with scalability — PC launch first, then optimized mobile version for Android & iOS.

🗓️ Development Timeline

2026 · Q1-Q2
Concept & Story
The horror house inside a store concept was designed. Godot 4.2 chosen as the engine.
2026 · Q3-Q4
Core Systems Built
Movement, interaction, flashlight, hide system, and basic ghost AI built in GDScript.
2027 · Q1-Q2
Horror House Level Design
First playable rooms of the horror house. Custom 3D models for environments and entities.
2027 · Q3-Q4
Alpha Testing
Early builds tested with trusted friends. Ghost behaviors tuned for maximum tension.
2027-2028
🚀 PC Release
Official launch on PC (Windows & Linux). Exact date to be announced.
After PC · 2028+
📱 Mobile Release
Wood optimized for Android and iOS with touch controls and mobile-tuned performance.
⚠️ Content Warning: Wood is a horror game intended for mature audiences. It contains intense scares, dark themes, and frightening imagery. Not recommended for players sensitive to horror content.

🏢 About Waqar Games (WG)

Waqar Games (WG) is an independent game development studio from Pakistan 🇵🇰, founded in 2026 by solo developer Waqar Ahmed. Every aspect of Wood — programming, 3D modeling, animation, sound, design, and story — is handled by one person.

Wood is being built on a broken, low-spec laptop with no GPU. Every render, every build, every test — done through lag, crashes, and persistence. This isn't a story about resources. It's a story about will.

Read the full Waqar Games story →

❓ Frequently Asked Questions

What is Wood game?

Wood is an upcoming 3D horror escape game developed by Waqar Games (WG). Players are trapped inside a cursed horror house hidden within a store and must escape while surviving terrifying ghosts. Built in Godot 4.2 using GDScript.

What is the story of Wood game?

In Wood, you enter a seemingly normal store — but inside, there's a horror house. Once you step in, the doors lock and you're trapped. To escape, you must survive the ghosts, solve puzzles, and uncover why this horror house exists inside the store.

When is Wood releasing?

Wood is scheduled to launch on PC in 2027-2028. A mobile version (Android & iOS) will release after the PC launch. Exact dates will be announced closer to launch.

What game engine does Wood use?

Wood is built in Godot 4.2, a modern open-source game engine. Gameplay logic is written in GDScript, Godot's native scripting language.

Who is developing Wood?

Wood is developed solo by Waqar Ahmed, founder of Waqar Games (WG). He handles programming, 3D modeling, animation, sound design, and level design himself.

Is Wood a horror game?

Yes. Wood is a first-person 3D horror escape game set inside a haunted horror house. It features terrifying ghosts, dark environments, and intense survival moments.

What platforms will Wood release on?

Wood will release on PC (Windows & Linux) first. A mobile version for Android and iOS is planned after the PC launch.

Will Wood come to mobile?

Yes. A mobile version of Wood is planned for Android and iOS, releasing after the PC launch. It will be optimized for touch controls and mobile performance.

Will Wood have multiplayer?

Wood is designed as a single-player horror experience. Multiplayer is not planned for the initial release.

How long will Wood be?

Playtime is being finalized during development. Expect a focused, story-driven horror experience with strong replay value.

Will Wood be free or paid?

Pricing will be announced closer to release. The goal is to keep Wood affordable while supporting indie development.

📬 Get in Touch

Have questions about Wood? Want to collaborate, share feedback, or just say hi?

🏚️ Wood — escape the horror house. Coming 2027-2028 on PC, then mobile. Follow Waqar Games for development updates, ghost reveals, and the story behind the game. 🎮👻